Civ 7 Han: Firaxis' version bears zero resemblance to real life Han China.

《文明7》中的汉朝:席德梅尔的设计与真实的汉朝相去甚远

Firaxis' Han China is described as Scientific and *Diplomatic*.
In game, that's more or less how it is - with Han being built around big cities producing lots of specialists, and strong defensive capabilities with the Chu-Ko-Nu UU and the Great Wall UB. While that is I guess a part of Han China, especially Eastern Han, it doesn't at all encapsulate what made Han "its grandest".
Now let's turn our attention to Han China in real life. Following the reign of Emperor Wu of Han, diplomacy was never a serious option - other than capitulation.
Under the tenure of the Han Dynasty, China waged wars on literally every single neighbour it had, almost doubling China's territory from the Qin Dynasty. (1.7x at its maximum territorial extent) Look at this map from Wikipedia for reference, they didn't leave a *single* one of their neighbours alone.
https://preview.redd.it/b7sdj4vhimne1.png?width=1275&format=png&auto=webp&s=3073a0818d92d55097db7c504a85c002a002b39c
Their enemies/conquests included:
\\\\- Joseon (Korea)
\\\\- Nanyue, Minyue (Precursors of Vietnam)
\\\\- Dai Viet (Vietnam)
\\\\- xiongnu
\\\\- Greco Bactria
\\\\- Qiang
\\\\- xianbei
and more.
This was all built upon a system of universal male conscxtion, which the Han Chinese social fabric revolved around. If you've ever watched Mulan, you'll know what I'm talking about. Han Chinese men between the age of 23-56 were eligible for universal conscxtion, and thus the Han Chinese emperors were able to draw upon hundreds of thousands to \\\\~a million men for their campaigns and for the construction of the Great Wall.
Furthermore, this system of conscxtion was also behind the consolidation of the various fractured states, mixing and matching identities and cultures to build a unified Han Chinese identity that still persists today.
Making Han China a *diplomatic* civ is just dumb. It just isn't Han China. ~~Song or Ming~~ maybe, but not Han.
Edit: It has come to my attention, that Han China in game is pretty much the Zhou. Literally everything from ShiDafu, to Nine Provinces ability, to ChuKoNu would fit better with the Zhou.

Firaxis 将汉朝描述为一个注重科技和“外交”的文明。
在游戏中,汉朝的机制或多或少体现了这一点:它以拥有众多专家的大城市为核心,并通过特色单位“诸葛弩”和特色改良设施“长城”获得了强大的防御能力。 虽然这可能代表了汉朝的一部分,尤其是东汉,但这远不能概括汉朝“最伟大”之处。
让我们来看看历史上真实的汉朝。自汉武帝统治之后,对方除了投降,外交从来都不是一个可行的选项。
在汉朝统治时期,中国几乎对每一个邻国都发动了战争,使得中国的领土比秦朝几乎翻了一番(扩张最鼎盛时达到了秦朝的 1.7 倍)。可以参考维基百科上的这张地图(附图链接),他们没有放过任何一个邻国。
汉朝的敌人/征服对象包括:
-朝鲜 (韩国)
-南越、闽越 (越南的前身)
-越南 (大越)
-匈奴
-大夏-希腊王国 (巴克特里亚)
-羌
-鲜卑
-等等
这一切都建立在普遍的男性征兵制度之上,汉朝的社会结构也围绕着这一制度展开。如果你看过《花木兰》,你就会明白这一点。23 至 56 岁的汉族男子都有义务服兵役,因此汉朝皇帝能够征召数十万甚至上百万的士兵参与战争和长城建设。
此外,这种征兵制度也是各个分裂国家统一的背后推手,它融合了不同的身份和文化,最终形成了统一的、沿袭至今的汉族认同。
将汉朝塑造成一个“外交型”文明是愚蠢的。这根本就不是真正的汉朝。也许宋朝或明朝更符合,但绝不是汉朝。
编辑: 我现在才意识到,游戏中的汉朝实际上更像是周朝。从士大夫到九州,再到诸葛弩,几乎所有的设定都更符合周朝。